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Othercide ending
Othercide ending













othercide ending

Your Daughters cannot be re-arranged and maintain a different order in different sections of the UI. You’ll find yourself spending a lot of time in your Inner Void, and regrettably, it feels like more time than you should have to in no small part thanks to the UI and how much it lets you “manage”. More damage, additional hits, buffing/debuffing units are just a few options you’ll have to make your Daughters even more deadly.

othercide ending

If you need more units you can ‘Germinate Daughter’ which costs ‘Vitae’ as well as equipping their skills with Memories, drops that you’ll find through your missions that can modify the skill. Housed within you’ll find a codex containing lore and information on characters, memories and, events you’ll encounter, as well as allowing you to manage your Daughters. The Inner Void could be considered your base, your respite from the nightmares that haunt the battlefields you will frequently walk. If you find yourself in possession of a resurrection token, you’ll be able to find your fallen Daughters within your ‘Inner Void’. In my case Miracle stayed with me for most of my journey due to her mobility. These tokens can be used to bring a Daughter back from the grave, allowing you to keep a few key Daughters with you if they meet an unlucky fate or become a necessary sacrifice. On your crusade to save the world from encroaching horrors, you may infrequently find ‘Ressurection Tokens’. Do not weep for the fallen however, not only because their sacrifice helps strengthen another, but also because for the chosen few, it’s not permanent. The higher the level, the more potent the trait. One slight benefit to sacrificing a Daughter is that the recipient will gain a ‘piece of their soul’ as a trait, based on the class you’re sacrificing. Add multiple skill choices while levelling and single-use ‘Memories’ you can equip on top, and you can end up with characters that while from the same class, are designed to fit very different roles that you may not be willing to part with. You only have 1 Blademaster available she needs some healing but your only other level 10 is your powerful Shieldbearer? That’s a tough choice to make. Traits can be pure buffs such as ‘Hawkeye’ or ‘Veteran’ or a trade-off like ‘Ethereal Flame’ and can make the decision of who to keep and who to sacrifice that little bit harder than just a straight choice. As you progress through synapses Daughters you use will gain traits, making them that cut above the rest, or in the case of Miracle the Blademaster, a walking death machine. This can only be done through the sacrifice of a Daughter that is equal or higher level, leading to some awkward choices for several reasons. Slowly over time, your health pools might start dwindling due to reckless use of these abilities, or being on the wrong end of a reapers claws, and you may find yourself needing to revitalise your Daughters. Sacrifice isn’t just a consideration while on the battlefield, it’s a core mechanic as to how you heal… It is, in fact, the only way that you can heal.Īs you progress through synapses (the game’s term for missions), your Daughters will inevitably take damage either from the enemies or the skills you can choose to use in combat, reaction skills and interrupts cost a % of health to activate.

othercide ending

Sacrifice runs intrinsic to the gameplay, not only as a notion of “your characters might die” but at times you will willingly ask a Daughter to give her life for another who you have deemed more valuable. The developers over at Lightbulb crew have taken this concept and evolved it into more than just a warning screen. The standard boilerplate warning informs you to not get too attached to your Daughters lest they meet their maker. When you are trying to protect the world from an encroaching force from the void, intent on hatching its way through the fabric of our world to reap destruction, not everyone is going to make it. No one reads these like Terms and Conditions right?















Othercide ending